About Me
Hey there, I'm Tazz! I'm a game designer and programmer.


I've been developing games for almost 20 years, since I published my first game at the age of 14. Over the years, I've worked in a variety of environments from solo development to AAA contract work. My solo-developed games have amassed over 3 million plays in total, with the most played individual game sitting at just over 1.2 million. Currently, I'm working on Steam Workshop support for Rivals of Aether 2.

While gameplay programming and design has always been my primary focus, I've worn many different hats in my time as a game developer. I've taken up roles across many different domains, including system design, engine programming, tool development, copywriting, VFX implementation, analytics, sound design, static analysis, and many others.
Skillset
★★★  Game Design
★★★  Software Devleopment
★★  Everything else ;)
Experience
3yrGame Design & Engineering Team Lead
15yrIndie Game Development
2yrFreelance Software Development
Navigating this portfolio
This portfolio contains a lot of information, organized via the gallery of projects and anecdotes below. To read more about a specific item, click on it to bring up a detailed information page.

My goal is to provide a wide sample of my work so that you can form your own opinions of my capabilities. I would encourage browsing through the gallery below and checking out the items that interest you, but if you're short on time, I'd recommend taking a look at these:

Programming: My Porting Tool for importing Rivals 1 characters into Rivals 2.
Game Design: The Raymer Character Spotlight for Rushdown Revolt.

If you're really short on time, you could simply check out my resume instead.
Rivals of Aether II
2025-Present  
I was the primary designer and engineer for Rivals 2's large casual content update. I also helped implement Steam Workshop UGC support and several other features.
Unreleased Title
2025  
I did some contract work on an unreleased multiplayer title for Rockstar Games.

I can't tell you much about it, since the project is under strict NDA. My work was mostly in systems design and tool dev.
Rushdown Revolt
2020-2023  
A collection of anecdotes and showcases from my work as design lead on Rushdown Revolt.
Older Stuff
2008-2020  
Published games and personal projects from my time as a solo developer.

(Most of these games are no longer playable due to the absence of Flash support in modern web-browsers.)
Contact
Feel free to send me an email at TazzStieglitz@gmail.com for any reason. I'll do my best to answer as quickly as I'm able!