When I joined the team, Afi & Galu were in the process of receiving their first rework, one in which I had minimal involvement. Their original incarnation from Icons was a relatively boring character – players would effectively play as either Afi or Galu, with whichever golem was inactive sitting idly on the stage. The player could swap between the two on a cooldown, but the swap was extremely slow, making it unsuitable for any creative uses (such as repositioning) -- it was effectively a mid-game character switch.
While being able to switch between characters during a match might sound compelling enough, this iteration of A&G had another problem. Between the two characters, most properties and moves were identical or extremely similar. Without any properties that played to the unique strengths of a tag-team character, Afi & Galu were, for all intents and purposes, a single character. And that felt like a whole lot of wasted potential.
This first rework sought to lean into the “duo” aspect of the character by allowing the inactive golem to mimic the player’s special abilities. While this did add a considerable amount of novelty to their gameplay, the swap mechanic still remained largely underutilized. On top of this, Afi & Galu were also riddled with bugs, crashes, and general inconsistency as a result of their very unique implementation as a duo character.